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Arma 3

Arma 3: missions, mods and AI before player count

Arma 3 depends mostly on the real mission: AI, scripts, modlist and scenario weigh more than a slot counter.

1 min read

Arma 3 visual for Arma 3: missions, mods and AI before player count

Arma 3 is not just a player count. A light co-op mission and a heavy scenario with AI, scripts and a large modlist have very different profiles.

The mission drives the need

AI count, scripts, vehicles, map and mods must be known before settling on a plan. A server can be comfortable for 30 players on one mission and too tight on another.

The modlist must be clean

An unstable or poorly versioned modlist often causes more trouble than the machine itself. Versions, dependencies and update method need scoping.

Why ask for advice

The catalogue gives a reference price, but the right choice needs mission, map, mods and AI load. That is what keeps the server from running short on operation night.

Put it into practice

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